Rusty Lake: Roots will be the name of the next game! Let us know what you think :)


We had this postcard specially made for Gamescom last week. The conference was biggest gaming event we ever been to and it blew our minds (hope you had a chance to check out our daily story on Instagram!). Besides meeting a lot of people from the industry, press and even some fans.. it was the perfect oppurtunity for us to let people playtest the first 10 levels of Rusty Lake: Roots. We collect very useful feedback which will be processed in the coming weeks. Hopefully till next year (maybe enterainment area? Who knows :)).


On another note.. we’re very proud to be in 2 magazines this month (Control500 and Canard PC *23):

article-control article-canardpc

The next 4 weeks we will pull out all the stops for Rusty Lake: Roots!

Hi Guys!

It’s been awhile since the last update. Sorry for waiting so long and teasing you with gifs of the new project! Today we got the game finally working on Ipad and we’re super excited about this. It runs perfect :)


As we mentioned before, this new game is our most ambitious project so far.. and the moment that we got everything together took a bit longer than expected. The narrative is about a family tree and you can imagine it gave us the opportunity to think of a lot of (crazy) ideas. We’re talking about a 35+ (some smaller and some bigger) levels game with replay value. Our main focus now is getting the game done, so we’re testing, adding the details, achievements and fixing some puzzles.. anyway the end is in sight.

We really hope to launch the game somewhere in end of September on Android, iOS and And of course hope to get Greenlit again on Steam :).
The game will be premium, like Rusty Lake Hotel, we haven’t decided the exact pricing yet.

We got a lot of questions when the new Cube Escape game will be launched.. We don’t know yet, but after this project, we will work on (free) smaller games again and completing the Cube Escape series!

And don’t forget to check out the full video of Johan Scherft working on the pastel painting of Rusty Lake. Check it out!


Rusty Lake is attending Gamescom, Cologne next week! We will be showcasing our games at the Holland Pavillion, Hal 3.2, booth D-018, C-019. Since we are in the B2B area we hope to meet publishers for the Asian market (China, Korea and Japan). We’re also looking for press coverage for our upcoming premium game. There is an exclusive preview and gift available at our booth!

Let us know if you would like to schedule a meeting: you can e-mail us at
And fans who are attending the show.. feel free to drop us a line so we can meet as well :)

It’s coming…


This week we visited Johan to pick up the painting of Rusty Lake.. he did such an incredible job and the result is just above our expectations. His work will have an important role in our new project and we’re planning to sell posters from the painting as merchandising.. Think of a Rusty Lake poster above your bed :)

As mentioned before the new premium game will be bigger than any project we have done before. At the moment we’re busy brainstorming, making puzzles and getting the whole story together. Maybe we share fewer updates than usual but we need al our focus for the new game.

Besides getting the game done we will attend 2 gaming events the upcoming months, so you have an opportunity to meet the team of Rusty Lake. We will showcase our games at the Holland Pavilion at Gamescom 2016 (August 17th until August 19th in the B2B area of Gamescom, Hal 3.2, booth D-018, C-019.). We’re also very excited to showcase at the Tokyo Game Show in Japan (we will let you know more info soon). It would be awesome for us to meet some fans during those fairs. You can always email us at:

Stay tuned!

Again, some new footage of our new project… You can see one of the ways we used the pastel painting from Johan.



Yesterday we visited the studio of Johan Scherft while he was working on the pastel painting of Rusty Lake. We were really amazed by his work.. the details are just incredible! The full painting will be used in our new game as a background.

Can’t wait to show you guys a better preview soon!

The new Rusty Lake project is coming together and it will be bigger than everything before! We really wanted to improve ourselves with this new premium game, so a different approach was needed: not only for the game itself but also how we work. This time we have invested a lot more time in putting the whole story and ideas together as you can see below. The last couple of weeks were filled with these kind of brainstorm sessions:


Lets sum up some things we changed for this game:
– The game will consist of 40+ levels (some small/some bigger)
– The story we have put together involves a lot more characters than normal, and the development of these characters will be an important part of the game.
– The view from the game will be different, you will be scrolling/moving from side to side in stead of switching to different walls of the room.
– The gameplay will be merrily the same, although it contains some new puzzle-dynamics (and we’re still testing dragging from the inventory as well).

As you might have read we were looking for a background artist and we started a collaboration with the talented Dutch painter: Johan Scherft. Funny fact is that he reached out to us for some saving issues with Rusty Lake Hotel, after helping him out he showed his portfolio and we thought he would be a perfect match. Currently he is working on a special pastel painting of Rusty Lake, which will be used as a background in the game. His first sketches made us really excited, and we hope to share a preview with you guys later this week.

Victor Butzelaar is responsible for the music and soundtrack of the game. We expect it to be amazing as always!

We are expecting another 2 to 3 months of work to completely finish the game. The game needs a lot more testing and polishing than normal. But it will be worth waiting… and of course we will show more previews of the game soon!

Ps. Next week we will send the prizes of the Rusty Lake Gin Tonic contest. The winners are not informed, so everyone can check their mailboxes.