Yes we made it!! We managed to launch Rusty Lake: Roots on 4 platforms within 24 hours and that’s quite a milestone for the two of us. Although it was one of the most stressful days of this year, we feel so lucky with so many enthusiastic fans waiting and supporting us. It brings us to the edge, working through day and night to get this done and trying to fix everything to bring you the best version possible.
We still got things to do as mentioned in the previous post (fixing translations and glitches) but let’s be positive now After six months of work we just can’t wait to read your experiences and see how Rusty Lake: Roots will do in overall! Today we saw the first Twitcher playing (actually I’m watching now, thanks MKtheWorst!), hopefully we get some press attention and Youtube let’s plays too!
In this part we want to give a big thank you word to all you guys supporting us these last couple of months! First of all to Johan Scherft, his incredible pastel painting of our world brings another level to the game, we can’t wait to sell the posters. To all the translators and beta testers (friends) who helped us the last couple of weeks. A special thanks to Victor Butzelaar, we can’t imagine a Rusty Lake game without his Music. Behind the scenes we got so much help from Bob Rafferty who made all the walkthrough, trailers and you probably heard his awesome voice(s) already in the game. We also want to mention Ruben Aldenhoven, he is responsible for all the content on rustylake.com, and because of his work a lot of people can enjoy games on our portal… and fun to mention he was the first beta tester of Roots!
For everyone who already finished.. wow amazing job! We will start working on a new Cube Escape next week, so there is light again! Next week we will also write a background story on the development Rusty Lake: Roots, so you can see the whole process of the game.
Ok! It’s bed time now
Ps. Any review/rating for the game will help and don’t forget Rusty Lake Hotel is on Sale
We worked all night to get the versions ready for you, finishing some last translations and walkthroughs. This morning when we published the game on Steam and Android we got really quick feedback on one of the levels: “The Staircase”, where people are encountering a black screen causing them to reset the game. We got this fixed right away so Steam and Android users can download an update (if you buy it now it’s fixed, so no worries). Unfortunately we had to cancel the iOS version because of this…. You can understand we’re very disappointed after testing the game thousands of times (literally). Anyway the only thing we can do now is waiting for Apple to review the update, we did a special bug review request, so hopefully the update gets approved within 24 hours.. of course we will let you know right away if we know more!
For all players who experience a small glitch, please try the Reset level option in settings first. If you experience any trouble you can try again. If the reset doesn’t work, let us know (by PM or email@example.com) so we can fix the glitch in an update!
The translations are still in beta, our translators have worked really hard on getting the translations done (without that many context). Please give them a few days to make the right fixes
To all the postcard contest winners, you’ll receive an email during the day!
And last but not least, to celebrate the launch Rusty Lake Hotel is available for just 0,99 €/$ on Android, iOS (hope this eases the pain a little) and itch.io! The Steam version will be on Sale during Halloween.
We will keep you updated on the launch here on our blog and on social media! Enjoy the game Rusties
Sorry guys for waiting on a news update about Roots!
After the Tokyo Game Show we have done 2 weeks of play testing, and that takes a lot of time because of the different devices and testing procedures. It was also the first time we let a game test by a bigger group, but in the end we got really helpful feedback.
At this time we have done a succesfull submission to iOS and Android, so that’s really good news! But still.. there is a lot of things to do in order to launch the game perfectly: an official trailer, preparing Steam and Itch.io files, getting the translations done, contacting the press etc. So we still can’t give you an exact release date yet, but we aim for the third week of October.
For now we want to thank all Beta testers involved and Adam Snyder for checking the texts. Special thanks to Victor Butzelaar for getting the last soundtracks done and especially Bob Rafferty, who helped us in so many ways (walkthrough, trailers and checking texts)! Now back to work and get this done..
As mentioned before Roots will be a premium game again. After 2 free games: Cube Escape: Birthday and Theatre we wanted to work on a bigger project again, similar to Rusty Lake Hotel. Now 5 months later we can finally say Rusty Lake: Roots is in its last stage of development. Currently we’re doing the final polish, such as texts and gameplay improvements. Also there is still lot of testing that needs to be done…
We decided that the price tag of Rusty Lake: Roots will be 2,99 €/$!
We know the expectations are very high for this new rusty lake game, so after all the months we put it into it we just know that it will be worth the money. Also considering the length of the game is a lot bigger than Rusty Lake Hotel. It not only contains more levels, but it also has more difficult puzzles and achievements. We think this is the right price for the product and we hope you will enjoy it a lot!
For those who ask why this game isn’t free.. please keep in mind that by going premium with Rusty Lake Hotel we have been able to work on Rusty Lake projects full time, we are a two man team and we don’t want to fill our games with ads or iaps, we just want to make awesome stuff for you guys.. And that will be a mix between free (e.g. the next Cube Escape) and premium games. By buying our premium content we can keep doing what we do and even more.
Thanks to all who keep supporting us during this (hard) development process. We’re looking forward to the launch! There is still no official date yet, since that depends on many factors.. we hope it will be in 4 weeks.
Feel free to share you thoughts
Ps. currently one of us is now in Japan for the Tokyo Game Show. Follow Rusty Lake on Instagram for a daily story!
Yesterday we had a full day of testing at the Dutch Game Garden networking Lunch in Utrecht. We had quite a lot players for Rusty Lake: Roots. Unfortunately (is it?) most of the testers reached only about 20% of the content, so we expect more than 5 hours of gameplay (without achievements)!
Next week Rusty Lake will attend Tokyo Game Show! We will be showcasing our games at the Holland Pavillion. There is an exclusive preview and gift available at our booth! Fans are more than welcome!
Also let us know if you would like to schedule a business meeting: you can e-mail us at firstname.lastname@example.org.