Rusty Lake

We are Rusty Lake:

Creators of the praised Cube Escape series and the premium point-and-click adventures Rusty Lake Hotel and award-winning Rusty Lake: Roots.

Dear visitor,

Welcome to Rusty Lake, a surreal place where anything can happen. We offer you the most mysterious game series you'll ever play.

Why not try out our praised Cube Escape series first? Let the cubes guide you the eerie and atmospheric point-and-click adventures with an "escape room" feeling. Currently we have ten Cube Escape games taking place in the Rusty Lake universe. Cube Escape: Paradox is our latest installment which is combined with a short film! Download them for ten on iOS, Android or play on Desktop.

Next to our Cube Escape series we created three premium adventure games with unique story lines taking place in Rusty Lake as well. Serve deadly dinners to five animal-headed guests in Rusty Lake Hotel, expand the bloodline of the Vanderbooms in our award-winning adventure Rusty Lake: Roots or stop the ten plagues on a small island in Rusty Lake Paradise.

On the right, you can find a list of all our games sorted by release date.

On our game portal you can play our free games but also find other adventure, room escape and puzzle games. We selected games with a fascinating story, ambiance or unique game-play made by more forward-looking developers.

Check out our blog, social media or newsletter for new updates and content.

We wish you a pleasant stay in Rusty Lake!

Read more about the studio
  • AwardIndie Prize, Best Narrative Award ‘16
  • AwardTop 10 Google Play Indie Games Contest ‘17
  • AwardPremiere Paradox - A Rusty Lake Film @ LIFF '18
  • Award"Most Inventive" App nomination Google Play Awards ‘18
  • AwardFinalist Google Play Indie Games Contest ‘20

Underground Blossom – Devlog 2 – The Sounds and Music of Underground Blossom

Underground Blossom – Devlog 2 – The Sounds and Music of Underground Blossom

Hi everyone! 👋

We are back with a new devlog! Since the music and sound devlog we wrote for The Past Within was one of our most popular devlog to date, we are very excited to share more about this interesting process for Underground Blossom as well. From the start, we knew that Underground Blossom’s gameplay experience would depend heavily on its soundtrack and that we needed something beautiful (and different) to accompany you through Laura Vanderboom’s journey. Luckily we have a great team around us that was (and is) ready to help elevate the audio of our upcoming project to new heights.


It was back in May this year (2023) when Victor Butzelaar invited us to a studio session at one of the most iconic music places in Amsterdam (Muziekgebouw aan ‘t IJ). After composing the main theme song on the piano a few months before, Victor was now eager to record the complete soundtrack for Underground Blossom in an official studio – a first in the Rusty Lake series. He was accompanied by Sebastiaan van Halsema, a very experienced cello player, and Arjan van Asselt, who helped record all the input in the best quality possible. It was a magnificent experience for us to hear the piano and cello working together. It felt like we were attending our own Rusty Lake concert!

Underground Blossom Main Theme – Victor Butzelaar and Sebastiaan van Halsema 🎶

That day Victor and his team recorded dozens of tracks for Underground Blossom and we couldn’t wait to try them in-game. As expected, the recorded music fit the atmosphere of the game perfectly, so much so that almost all tracks ended up in the actual game. The combination of the piano and cello worked so well to enhance the (emotional) journey of Laura. Each station has its own vibe and feeling, all thanks to the diverse tracks created by Victor.

Fun note: the way the in-game music works is a bit different than our previous games (except for The Past Within), here some music is only triggered in the case of a (special) event. Only then a piano/cello theme will start to play.


After our first successful sound design collaboration for The Past Within, we couldn’t wait to work again with our amazing sound designers Jorick and Giliam from Driftwood Audio. The sound effects in our first co-op game truly elevated the experience and for Underground Blossom, we wanted to reach at least the same level of quality. This mixed in with the right (background) sound effects would be necessary to achieve the right atmosphere for a game that takes place mostly on metro station platforms. After months of hard work, we are happy to share that they delivered once again, and how! The game is filled with more than 240 unique sound effects and we are sure you will have fun with quite a few of them.

Voiceover and extra effects

There are many characters to meet in Underground Blossom, some familiar faces, but also quite a few new ones. Bob Rafferty, our favourite man of many voices, is back! He even whispers this time. Iris Muller, whom you might remember from The White Door, is returning to voice Laura again. Andreea Bosgan, our very own community manager, takes the role of Young Laura to profess her need for candy. And we have some special guests like Hugo Bonaparte and Mike Wijdenbosch for some new characters. Next to all these voices, we have Remco Mikkers who adds his trumpet solos to the choir – yet another amazing addition to the overall sounds of Underground Blossom. 

At the moment of writing this we are still fine-tuning the audio of the game: adding/adjusting some final sound effects and voiceovers. It is always the final steps that make the game feel and sound perfect. We hope you enjoyed getting some insights on the music, sound and voiceovers that you can expect to experience very soon in the game. The release date is very close now.. we have to go… we hear a metro arriving… 🚇

Ps. Don’t forget to share your questions below for next week’s Q&A session!

8 responses to “Underground Blossom – Devlog 2 – The Sounds and Music of Underground Blossom”

  1. Claire Waters says:

    Hi Rusty Lake People! So amazing to see all this progress your indie games have made, this is a true quality franchise now🤌✨. My question is about the number of games you have in mind developing as of now (if you actually do have that in mind:)). Like, are you intending to make more cube escape games, or more similar to the recent ones that explore mostly the lore of the games? Also, on your last devlog you mentioned The Past Within is your first co-op game, does that mean we might expect more in the future equipped with multiplayer gameplay?👀 Anyways, thank you for putting so much effort and attention to every single one of those masterpieces, they are always a (chilling?) joy to delve into! 3

  2. Bailey says:

    This is my favorite game studio ever thank you so much (also this music is so good)

  3. Vee says:

    Do we play as Harvey in Underground Blossom? If so why did you choose them? and why are they in their anthro form?

  4. Saisri says:

    I LOVE LOVE LOVE the rusty lake series and games. I never spend money on games but recently i’ve bought practically all of the paid games because I just couldn’t stand knowing there was more content I hadn’t played. My question is, will there be any more free games released in the future or will they all have to be paid for? Either way I think I will continue playing as i’ve effectively been hooked in. I’m so excited for underground blossom and can’t wait till it releases!

  5. Vee says:

    just curious what game engine did you use to make Underground Blossom? I know you guys confirmed you don’t use Unity

  6. Itsumi mario says:

    When did you and your team felt like let’s continue this series or let’s expand this universe.

  7. Cassie Phantomhive says:

    Thank you all for bringing us such a fantastic game. This is my favorite mystery game ever.

  8. Truong Kim Ngan says:

    The music is so good! Hope you guys can continue to make such good music in the next games!

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