Rusty Lake

Dear visitor,

Welcome to Rusty Lake, a surreal place where anything can happen. We offer you the most mysterious game series you'll ever play.

Why not try out our praised Cube Escape series first? Let the cubes guide you the eerie and atmospheric point-and-click adventures with an "escape room" feeling. Currently we have ten Cube Escape games taking place in the Rusty Lake universe. Cube Escape: Paradox is our latest installment which is combined with a short film! Download them for ten on iOS, Android or play on Desktop.

Next to our Cube Escape series we created three premium adventure games with unique story lines taking place in Rusty Lake as well. Serve deadly dinners to five animal-headed guests in Rusty Lake Hotel, expand the bloodline of the Vanderbooms in our award-winning adventure Rusty Lake: Roots or stop the ten plagues on a small island in Rusty Lake Paradise.

On the right, you can find a list of all our games sorted by release date.

On our game portal you can play our free games but also find other adventure, room escape and puzzle games. We selected games with a fascinating story, ambiance or unique game-play made by more forward-looking developers.

Check out our blog, social media or newsletter for new updates and content.

We wish you a pleasant stay in Rusty Lake!

Read more about the studio
  • AwardIndie Prize, Best Narrative Award ‘16
  • AwardTop 10 Google Play Indie Games Contest ‘17
  • AwardPremiere Paradox - A Rusty Lake Film @ LIFF '18
  • Award"Most Inventive" App nomination Google Play Awards ‘18
  • AwardFinalist Google Play Indie Games Contest ‘20

Servant of the Lake: Devlog 2 – The canvas of Servant of the Lake 🖼️

Servant of the Lake: Devlog 2 – The canvas of Servant of the Lake 🖼️

Hello everyone,

A lot has happened since our last devlog, with our most important recent announcement being the August 13th, 2026 release date for Servant of the Lake!

And now, as we enter the final 2 months before the big launch, we are as focused as ever on finishing development and delivering the best possible version of Servant of the Lake. In the meantime, we’d like to go more in-depth about one of our main sources of inspiration for most of our Rusty Lake games, including Servant of the Lake. There is something special about seeing a very talented artist re-envision the world that you, as a game developer, were in the process of conceptualising. 

The Depiction of Nature in Servant of the Lake

During our initial stages of mapping out our ideas for Servant of the Lake, Johan Scherft – Dutch painter and developer of Milo and the Magpies and Milo and the Christmas Gift – who has been doing background paintings for our games since Rusty Lake: Roots and the Cube Escape days – invited us to his studio, where we could admire the newly painted landscape of the Rusty Lake world.

This new landscape art matched the time period and setting of Servant of the Lake while retaining familiar landmarks that fans first witnessed in the outdoor backgrounds of Rusty Lake Roots. Not only that, but after previously sharing with us one of his creative ideas, he had also already created a layered style of the landscape painting – with different elements of the painting, such as the mountains, grassy areas or the lake, painted on cut-out canvas so when placed in front of the base painting, it would create a 3D effect when looking at the painting straight on. This allowed us to use the parallax effect in outdoor in-game scenes to add depth and movement to the environment while maintaining the hand-drawn 2D art style our games are known for. 

*For clarity, the parallax effect is a visual effect where different elements move at different speeds as you move from side to side, creating an illusion of depth and a more dynamic experience

Having such a detailed painted background of the nature surrounding the Vanderboom mansion really allowed us to explore and add more outdoor scenes as well as create more visually interesting transition screens and cutscenes between the various levels of Servant of the Lake – you can already experience this visual effect in the intro of the Servant of the Lake demo during the carriage ride that brings you to the Vanderboom house – and expect even more examples in the full version of Servant of the Lake!

*Johan uses a mix of watercolours and pencil to create his iconic nature scenes

The Vanderboom Siblings

Another impressive feat from Johan was his painted renditions of the 3 main characters at the core of the story of Servant of the Lake. We had the idea of having some oil paintings of Aldous, William and Alexandra, but seeing the three portraits painted by Johan was beyond anything we imagined! The portraits expertly captured their essence and personality, making them more human and real, which really helped us delve into their story and motivations. This, in turn, was a massive help in shaping the overall narrative of the game, gave us ideas for in-game puzzles, while also giving us a ton of inspiration for marketing the game at events, creating merch, making social media content, etc.

*Oil painting on canvas

Overall, working with someone like Johan Scherft has consistently been a source of endless inspiration, combined with the absolute joy of seeing our world being captured in a different medium that so perfectly complements our games and the digital art you see in Servant of the Lake and the rest of our Rusty Lake titles. We feel very lucky to have begun this collaboration, and we look forward to seeing how it develops for both Rusty Lake and Johan, as an artist and game developer!

You can check out all of Johan Scherft’s projects here and make sure to pre-order Servant of the Lake on mobile and Wishlist on Steam! We look forward to sharing more of Johan Scherft’s paintings in Servant of the Lake on August 13th, 2026!

Charcoal & pencil sketch – You can check out the above completed art and much more on August 13th in Servant of the Lake!

11 responses to “Servant of the Lake: Devlog 2 – The canvas of Servant of the Lake 🖼️”

  1. Gardengap says:

    Johan Scherft’s art is really beautiful. And the parallax is most clever, I never imagined the painting was physically made of separate pieces cut out!

  2. U'i says:

    What an incredible artist!

  3. wenn says:

    I loved seeing Johan capture the essence of the characters so well. I’m already looking forward to its release!

  4. Sarah says:

    So excited for this game! Thank you for the extra behind the scenes! I’ve been replaying the old ones while we wait and it’s a treat.

  5. Lufti says:

    Chef’s Kiss.

  6. Figg says:

    im so happy to see you guys are using actual artists for the art in game, it means alot to the artists playing your games :3

  7. Michael says:

    I’m a Chinese fan of Rust Lake. Rust Lake is the best puzzle game I’ve ever played, and I’m really looking forward to your new projects. I hope you can host some offline events around the world in the future. Wishing Rust Lake continued success and growth.

  8. 李子晗 says:

    Rustie

  9. Laura says:

    I’m really looking forward to this game. I’ve played the previous ones countless times. The game of Rust Lake is really profound, with a touch of humor and nonsensical elements, but its logic is truly meticulous. I love it very much! August will be a very interesting month! Anxiously waiting for the new game“Servant of the lake!”.I really love all those games and the RuatyLake!

  10. Octopus-Ooooo says:

    After finishing this article, I couldn’t help but go back over Johan Scherft’s landscapes and portraits again and again. As a player who has followed you all the way since the Cube Escape series, I have always deeply loved Rusty Lake’s unique hand-painted art style and its gloomy, fate-laden worldview. But it wasn’t until I read this devlog that I truly understood that this ultimate sense of atmosphere comes from the studio’s almost artisanal craftsmanship—especially the long and profound collaboration with Johan Scherft. It’s deeply moving.

    To me, Rusty Lake has never been just about puzzle-solving; it’s about piecing together fragments of souls across shattered timelines. And from this devlog, The Servant of the Lake seems to be using brush and paint to add a layer of texture to that puzzle that we’ve never seen before. I’ve been waiting since the moment it was announced, and I’m truly looking forward to August 13, 2026.

    Wishing you smooth development—and hoping that Lady Luck might let me catch an early glimpse of that lake’s scenery ❤️

    Pre-order already placed, Steam wishlist ready. Waiting for you.

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